Overview all articles

Wishing you all the best!

Wishing you all the best! 20 Dec 2017 Less is MoreWork is Play And then comes that time of the year again, where we look back at a slightly more turbulent year than expected, but with a lot of plans and expectations for the year to come! The team is now starting to take some time to rest and renew in the company of their families, but not before wishing all of our friends, colleagues, Co-Friends, Co-Workers and Co-Companies all the best for this Holiday Season. Read more
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Evil Mastermind: for when planning poker becomes unbearable

Evil Mastermind: for when planning poker becomes unbearable 13 Dec 2017 Michael Bentein, Evan Van Lissum Work is Play For when planning poker becomes unbearable. Read more by michaelbentein Via Co-Learning.be Read the full article here.

Draft – Taking personal responsibility in a technical role

Draft – Taking personal responsibility in a technical role 22 Nov 2017 Erik Talboom Software Craftsmanship After have participated in my 3rd workshop with Christopher Avery on Personal responsibility I started realising how powerful this could be if we could apply this way of looking at, and dealing with, technical problems more. In case you are not familiar with the process can you read about it or watch a short introduction video on it to get the basic gist of it. Denial Read more by talboomerik Via Co-Learning.be
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Change Management Impact Matrix

Change Management Impact Matrix 22 Nov 2017 Agile & ScrumLeadership & ManagementWork is Play Ralph and I often work with teams who would like to implement Scrum or other frameworks that fit within an agile mindset. You can implement this bottom down: Management decides they would like to use Scrum as a framework. Another approach is bottom up. One or more software development teams learned about Scrum, and they decided they want to start implementing it. Implementing Scrum, or any agile methodology for that matter, is a big change for any
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I am Steven, and I am a game designer! (experience report)

I am Steven, and I am a game designer! (experience report) 18 Oct 2017 Steven Deneir Engaging Workshops & MeetingsInnovation Games & Gamestorming “I am Steven, and I am a game designer!” This was how the Innovation Games® Game Design Masterclass started anyway; a hero technique to make people feel they can really pull this off. And what a day it proved to be! But first things first. Is it just a play, or is it a game…? Is it a serious game…? Is it a serious business
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Why and how do we use pull request?

Why and how do we use pull request? 4 Oct 2017 Nelis Boucké Agile & ScrumSoftware Craftsmanship The goal of this blog posts is to share why a team I coached used pull requests and how we did this within the context of a midsize product. I share this experience, knowing it’s not a perfect example, as it might provide inspiration on the advantages and disadvantages of such an approach. Read more by Nelis Via Co-Learning.be Read the full article here.

About the author:

Jurgen De Smet is an Lean & Agile Trainer, living in Kortrijk, Belgium and working worldwide.
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